Research Profile
Overview
Research Interests
- Narrative and Genre (fantasy, science fiction, and horror, as well as detective fiction, utopian literature, and the picaresque)
- Game Studies (including ludology, narratology, simulation, virtual identities, game genres, especially role-playing games)
- Game Culture (play in human culture, fan/game culture, game history & industry, game remediation of print and cinema content and style)
Current Project(s)
- Meeples, Miniatures, and Monsterpocalypse: Player Desire and Gaming Media.
- Catching up with my backlog of material.
Publications
- Spoors, G., Blaber, R. & Third, A. (Guest Editor.) (2009). Editorial: Futures in Retrospect. Continuum 23(6).
- Spoors, G. (2008). Existential Gameplay: The Psychological Experience of Shame in Computer Games. Refractory, Vol. 13 (May 23rd). Available: http://blogs.arts.unimelb.edu.au/refractory/2008/05/23/meaningless-play-the-psychological-experience-of-shame-in-computer-gameplay-glen-spoors/
- Spoors, G. (2005). Meaning and Emotion in FFX: Re-theorising Realism and Identification in Video Gameplay. Doctoral thesis held at ECU Library.
- Spoors, G. (2001). Cognitive Work in Video Gameplay. ANZCA 2001 Conference Proceedings.
- Spoors, G. (2000). Narrative and Interaction in Computer Games. ANZCA 2000 Conference Proceedings.
Presentations
- Spoors, G. (2010). Detective Fiction: From Holmes to Hellboy. Paper presented at GenghisCon 2010: Mythical Mysteries Convention, Trinity College 8 Jan 2010.
- Spoors, G. (2010). Meeples, Miniatures, and Monsterpocalypse: Player Desire and Gaming Media. Paper presented at CREATEC, ECU Mt Lawley Campus.
- Spoors, G. (2009). Conan the Cimmerian. Paper presented at GenghisCon 2009: Rampage Convention, Trinity College 8 Jan 2009.
- Spoors, G. (2008). Existential Gameplay: The Psychological Experience of Shame in Computer Games. Paper presented at CREATEC, ECU Mt Lawley Campus.
- Spoors, G. (2007). D&D and Roleplaying Culture. Paper presented at CREATEC, ECU Mt Lawley Campus.
- Spoors, G. (2006). Psychoanalytic Identification in Video Games. Paper presented at CREATEC, ECU Mt Lawley Campus.
- Spoors, G. (2006). Emotion and Empathy in Video Games. Paper presented at CREATEC, ECU Mt Lawley Campus.
- Spoors, G. (2005). Meaning and Emotion in FFX: Re-theorising Realism and Identification in Video Gameplay. Paper Presented at 2005 Postgraduate Research Day, ECU Mt Lawley Campus.
- Spoors, G. (2005). Flickering Utopias : A Metaphor of Compassionate Agency in Late Capitalism. Paper presented at PubTalk, hosted by Murdoch University.
- Spoors, G. (2005). Flickering Utopias : A Metaphor of Compassionate Agency in Late Capitalism. Paper presented at the Imagining the Future Conference, Monash University, Melbourne.
- Spoors, G. (2001). Cognitive Work in Video Gameplay. Paper presented at ANZCA 2000 ECU Mt Lawley Campus.
- Spoors, G. (2000). Narrative and Interaction in Computer Games. Paper presented at ANZCA 2000 ECU Mt Lawley Campus.
- Spoors, G. (1999). Affect in Video Games. Paper presented at SPBAT, ECU Mt Lawley Campus.
Awards & Recognition
- Honorary Postdoctoral Research Scholar
- Best Presentation at ECU's 2005 Postgraduate Research Day
- Excellence in Postgraduate Support (ECU Library)
- Member of the Golden Key National Honours Society (via Curtin University)